Weight Watchers Design Principles
-
Personas
Design for Weight Watchers members illustrated by product personas
-
Experience
Design for the entire product experience rather than isolated needs
-
Context
Keep context in mind – where’s the member coming from and where are they going
-
The 80%
Optimize the design for the 80% use case - most members most of the time
-
Simplicity
Design for simplicity while supporting functionality, visual language and brand
-
Patterns
Design within the current product patterns when possible
-
Extensibility
Create new patterns when existing patterns don’t solve a new problem. New patterns should be consistent and extensible.
-
Platform
Patterns should follow the native platform while still serving the brand
-
Hierarchy
Clearly define hierarchy and level of detail on each screen - focus on the main objective
-
Empathy
Design with member empathy